Bone Visualizer
One editor, two ways to use it.
One editor, two ways to use it. Lite handles head bones for quick fixes with nothing to set up. Pro edits the full skeleton, with axis-locked transforms, mirrored symmetry editing, undo and redo, and clothing that deforms independently from the body.
| Feature | Pro | Lite |
|---|---|---|
| Bone coverage | Full skeleton | Head only |
| G / R / S transforms | ✓ | ✓ |
| Axis lock (X / Y / Z) | ✓ | ✕ |
| Symmetry editing (mirrored bone pairs) | ✓ | ✕ |
| Region-based visibility & face-bone grouping | ✓ | ✕ |
| Weight overlay | ✓ | ✕ |
| Marker styles | Sphere, Diamond, Ring, Cross, Wire | Sphere only |
| Undo / redo | ✓ | ✕ |
| Favorites panel | ✓ | ✕ |
| Clothing deforms independently from the body | ✓ | ✕ |
| Pose persists across scene save/load | ✓ | ✓ |
| Shows up in HSPE / Timeline | ✓ | Via HS2PE |